tag:blogger.com,1999:blog-7028181408582795486.post9183303179935598277..comments2024-01-15T16:06:19.332+13:00Comments on Coding with the enemy: iPhone Dev: "The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate."Seanhttp://www.blogger.com/profile/09419639577416328173noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7028181408582795486.post-12439060797900900352009-06-22T16:16:41.850+12:002009-06-22T16:16:41.850+12:00@Harvey
The mobileprovision file is not stored in ...@Harvey<br />The mobileprovision file is not stored in the .xcodeproj so you wont be able to see it there.Seanhttps://www.blogger.com/profile/09419639577416328173noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-29390546060653295702009-06-22T07:30:46.335+12:002009-06-22T07:30:46.335+12:00I'm having crazy problems with this very error...I'm having crazy problems with this very error.<br /><br />One question about your tips. The embedded.mobileprovision file. Should I be able to see that when I cntl click on my .xcodeproj project file and select "show package contents"? Or is that file somewhere else?<br /><br />Where should that be?<br /><br />Thanks for this, this problem is a major headache!Harveyhttps://www.blogger.com/profile/04124970399121600312noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-51203904112621027222009-01-04T14:20:00.000+13:002009-01-04T14:20:00.000+13:00Sean ! Thanks for your effort to help me out!A cou...Sean ! Thanks for your effort to help me out!<BR/><BR/>A couple of other questions I have:<BR/><BR/>1. When you build for the app store do you set all the build settings and code signings to Distribution? <BR/>I saw it suggest that in the document but seem to suggest that it should be set to "Release"<BR/><BR/>2. in the Build folder will I be compressing a file that has a .app. DSYM suffix? or a whole folder?<BR/><BR/>I tried that and iTunesConnect told me it didn't contain a ".app bundle".<BR/><BR/>So far I see none with just .app there.<BR/><BR/><BR/>thank you!!Unknownhttps://www.blogger.com/profile/00042115465208632800noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-17273190713874797432009-01-04T12:31:00.000+13:002009-01-04T12:31:00.000+13:00Inside your project folder is another folder calle...Inside your project folder is another folder called Build. There will be another folder inside for each of your build settings. Find the folder for your distribution and look into that. There will be a .app file. right click on it and choose compress, then upload the .zip file it creates.Seanhttps://www.blogger.com/profile/09419639577416328173noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-72930733261692418022009-01-04T08:31:00.000+13:002009-01-04T08:31:00.000+13:00THis may seem a silly newbie question, but I've go...THis may seem a silly newbie question, but I've got an app ready to go, but How does one build a "binary bundle?"<BR/><BR/>I assume my release build is creating it, but I'm not sure where to find it... I tried uploading the entire folder and the message said it didn't contain an .app<BR/><BR/><BR/> thanks!!Unknownhttps://www.blogger.com/profile/00042115465208632800noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-37502065547586841102008-12-16T05:41:00.000+13:002008-12-16T05:41:00.000+13:00@Anonymous above:...actually, when you do that, yo...@Anonymous above:<BR/><BR/>...actually, when you do that, you may find it breaks things even more.<BR/><BR/>Anonymous is right - this fixed it for me - but I had to do a couple of extra things.<BR/><BR/>1. When I re-installed the provisioning profile, it was copied into the profiles folder with a NON HEX name (yes, Apple sucks).<BR/><BR/>2. ...which causes "file not found" build errors in XCode...<BR/><BR/>3. So I had to go to the folder and manually copy/paste the provisioning profile, and rename it to the EXACT name that XCode was looking for (a Hexy name)<BR/><BR/>4. XCode still wouldn't work, complainining about b***sh*t.<BR/><BR/>5. Clean All ... and then reuild ... and the spurious complaints go away<BR/><BR/>And it worked!<BR/><BR/>NB: for the record, I had done the Clean All beforehand and it hadn't made this work until I did the delete-and-reload-profiles trickAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-29923273229457275352008-12-10T16:51:00.000+13:002008-12-10T16:51:00.000+13:00The big and very important secret how to fix the U...The big and very important secret how to fix the Upload invalid signature problem is:<BR/><BR/>1. you have to go into your user directory/Library/MobileDevice/ProvisioningProfiles/ <BR/>2. REMOVE both Hexy named files. <BR/>3. Go to backup copy and double click on both Dist and Dev cerificates to load them into XCode again.<BR/>4. Everything will be fine after that.<BR/><BR/>Somehow When you copy Release to Distribution project profile this data got screwed because it is cached.<BR/> OSTOLOPAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-29364862611815546382008-11-25T10:10:00.000+13:002008-11-25T10:10:00.000+13:00That's a post in itself. I used c++/c for Zombie ...That's a post in itself. I used c++/c for Zombie Mansion. Oolong (http://oolongengine.com/) provided a c++ framework that wrapped the objective c sdk into something more useful.<BR/><BR/>I wrote most of the code in visual studio, only going to OsX and XCode when I needed to do iPhone specific stuff.<BR/><BR/>If you are writing a game, the your choices are ObjC, C++/C, or C#. C# currently requires Unity http://unity3d.com/ and I haven't yet seen anything astonishing coming out of it (still early days though).<BR/><BR/>If you are writing an application, then you are mostly stuck with ObjC (afaiaa). You can use c++, but you need wrapper functions to access the ObjC sdk.Seanhttps://www.blogger.com/profile/09419639577416328173noreply@blogger.comtag:blogger.com,1999:blog-7028181408582795486.post-56813872812634522072008-11-25T03:43:00.000+13:002008-11-25T03:43:00.000+13:00Just a question aside: Which language did you use...Just a question aside: <BR/>Which language did you use - objective-c? As a delphi developer whats the best language in you option for use of an iphone development?Anonymousnoreply@blogger.com